Initialize engine version: 4.0.1f2
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.593]
    Renderer: NVIDIA Quadro 3000M
    Vendor:   NVIDIA
    VRAM:     1999 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Bruker\Desktop\TG\UnReal Estate_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Bruker\Desktop\TG\UnReal Estate_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Bruker\Desktop\TG\UnReal Estate_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Bruker\Desktop\TG\UnReal Estate_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

